Arjun Parkash Combat
Wil Gilmore
Arjun Parkash, the Traveler from Bharata
Maria Neblett

The youngest playable character, Arjun is the son of a very wealthy merchant who has finally been given the opportunity to travel the world and trade for the first time in the aircraft, the Golden Wing. Bharata is based off of India, so he himself wears clothing that is similar to that culture while also employing several steampunk elements. His clothing are the most colourful and it shows that he’s a very bright, young person ready to see the world for the first time. As a Bharatan citizen, he’s never really had the chance to see how politics outside of his country work, as his country has been at peace for decades more or less and is considered to be a very stable area, so he’s going to be thrown in there and have to figure out how or what to do in this new environment.

Roughly 5ft 5-7, he is probably the smallest out of all the heroes as he really hasn’t undergone much physical training in combat and mostly relies on shotguns, small knives and his crewmates to work together to take down combatants. His crew consists of multiple people and of small cargo robots, both of which can accompany the hero and help in combat or manipulating scenarios.

A very witty character, what he lacks in experience he makes up for the fact he is very much a people person and knows how to get people to work together. A very likable person, he’s very amiable and open to new ideas, constantly on the look-out to see what else he can explore and use in his business. His downfall is that he’s rather reckless and a tad too trusting at times, often giving people second and third chances even when there’s ample reason to not to. Arjun has multiple conflicting interests, since on one hand he wants to help the areas he lands in, and on the other, his actions can cause his father’s trade business to get a bad man depending on what he does, so he’s always struggling to find a balance between these two.

Most of his gameplay is character interactive based, and he requires that interaction to get further down the game.

Can travel a lot, as he is in an aircraft, and gets to have sky battles with pirates, monsters and other characters.

Since he is good with people, he can get allies a lot better than the other heroes.

Has a fair mixture of combat, manipulation and strategy, for the players that want a bit of everything.

Is best at combat in closed spaces as a shotgun has limited range and he can use his size to avoid attack.

Pros:

  • Is the wittiest and funniest out of all 4 characters; he’s the character that players find the most humorous and arguably the most human.

  • Abilities:

    • Robot back up: Can summon his cargo robots to assist in any task necessary (picking heavy things up and moving them, fighting, etc)

    • Sensitivity: When having conversations, he can tell when someone is lying and when someone isn’t, allowing him to piece certain things together. This makes it easier for him to know who to ally himself with

Cons:

  • Is the weakest character in terms of combat and battle. Mostly relies on team, so if the player is used to doing solo missions this really isn’t the character for him.

  • While it’s easy for him to make allies, it is also hard to keep his credibility up based on who he allies with. Certain characters will make him lose credibility in certain countries, so he has to be very careful with that

  • Limited cargo space – He can only help so many groups of people at once. Depending on who he helps it changes the story, so he has to be careful with who he picks.

  • In outdoor combat he is easy pickings.

Plot
Maria Neblett
Tutorial

Arrives on Golden Wing and meets crew

Sets off into sky, defeating a pirate ship(?) and learning character’s capabilities

Primary Conflict

Lands at the Aldorf border and is presented with conflict between Slayers and Vanators.

Arjun must make decision that determines path followed, side with Vanators (Alin) or side with Slayers(Alexandra)

Alin Path

Arjun sides with Vanators, saving a lone Vanator named Alin

Alin explains the situation regarding relations between the local Vanator Clans and the people of Aldorf. Clans are in desperate situation.

Alin either chooses to willingly assist the Vanators or is forced to by his crew.

Arjun must return Alin to his allies in the North as the story progresses.

Rising Action

Arjun travels northward through Aldorf, a religious state that hates Vanators and oppresses them.

As Arjun goes through these towns he must assist the Vanators either willingly or forcibly.

  • Slave Town: Vanators are being sold off as slaves to the highest bidder, Arjun must gain credibility by doing quests in small towns to get credibility into the noble merchant area

    • Buy all the slaves and free them

    • Convince noblewoman Cassandra to buy and free them (destroys her reputation, Arjun is given the option of letting her join the crew)

    • Cause distraction while crew sneaks Vanators away

  • Disharmony: Party encounters a town swayed by the Vladimirian cult, group obsessed with capturing and sometimes killing Vanators

    • Join cult and destroy them from the inside out (Good End)

    • Convince town to kick out the cult (Peaceful End)

    • ‘Pretend’ to ally with the cult and give them the location of another Vanator clan (Bad End)

  • Destroyed Reputation: Travel to a city racist against Bhatarans that is trying to get rid of them so the city’s old merchant guild can take their place

    • Intimidate merchant guild leader to stop him from manipulating the city’s laws

    • Talk to both set of merchants and try to find a middle ground (Peaceful End)

    • Kill merchant guild leader (Bad End)

  • Grand Invite: After achieving enough credibility, Arjun and crew are invited to a merchant guild ball- secretly one of the crew plans to murder Arjun and take his place as captain

    • Find traitor and stop him non lethally (Good End)

    • Convince another noble to make traitor a captain of his own (Peaceful End)

    • Kill traitor (Bad End, loses credibility)

MORE MISSIONS TO COME

Arjun and Alin make it to Lorcia where the clan resides and is currently having trouble with the nation’s Black Brigade. Commander Grace Vester (romanceable) is convinced to stand down either by

  • A duel where the objective is to convince her that negotiations are possible (Good/Peaceful End)

  • Killing many of the Black Brigaders until she’s forced to come to the table (Bad End)

Vladimirians are closing in, Lorcia stretched too far to help, therefore the King lends Grace to Arjun to relocate the clan to the north and away from the instability

  • Stolen Cargo: Golden Wing captured by sky-pirates, force crew to chains as they pillage the ship.

    • Destroy one of the pirate ships to force them to retreat (Good End)

    • Get to the captain who is revealed to be one of the sky pirates from the tutorial- if his friends weren’t murdered, he’ll willingly leave (Peaceful End)

    • Kill Everyone (Bad End)

Climax

Make their way to Marvansk after killing multiple monsters, finding a place for the Vanators to live. However, Mavrock, king of the nation, must be convinced to let them live there so that they can be protected if Aldorf or the Vladimirians start hunting them down

  • Prove their worth quest: Assist king in dealing with Helyon

  • Trade: Establish trade system between Vanators and Marvansk

  • Liars: Helyon spy in the king’s circle trying to convince Mavrock to exile the Vanators, must be defeated

Arjun meets Vanator Costine and thanks him, asks him to assist her in Bharata

Falling Action

Arjun can either improve or worsen relations with other heroes, such as helping them destroy villains or help them achieve their goals

  • Assist them in political take overs

  • killing other heroes

  • improving credibility

  • ect.

Conclusion

Good: Arjun kept his company’s name strong, only killed with the best intentions. Seen as a hero to the Vanators, expanded his merchant reach to several nations, given free passage to Marvansk and Lorcia and a nobility title by Mavrock

Peaceful: Arjun kept the other heroes alive at the cost of expanding his company- despite this, he is rewarded with the title of Honorary Vanator and made a member of Alin’s clan

Bad: Often solved his problems with murder, established his company as an effective, but cutthroat merchant group, is feared across nations and even by the Vanators. Vester will wait for the day he crosses the line so she can kill him.

Alexandra Path

Arjun sides with the Slayers, saving a lone Vanator named Alexandra

Alexandra explains the situation regarding the vicious Vanators made by a madman who are causing havoc wherever they go- Slayers only came here to save townspeople

Alin either chooses to willingly assist the Slayers or is forced to by his crew.

Arjun must return Alexandra to her religious headquarters so she can make a report of the situation as the story progresses.

Rising Action

As they travel westward they encounter Vanators/other problems affecting the people

  • Invasion: Desperate and dangerous Vanators have forced with way into a town, forcing the Slayers within to make a barricade around the city

    • Convince the Vanators to leave with minimal casualties or kill the Vanators (Good End)

    • Get the leaders of the clan and town to talk to find some middle ground (Peaceful End)

    • Sacrifice some townspeople to the Vanators to make them weaker and easier to kill (Band End)

  • Destroyed Reputation: Travel to a city racist against Bhatarans that is trying to get rid of them so the city’s old merchant guild can take their place

    • Intimidate merchant guild leader to stop him from manipulating the city’s laws

    • Talk to both set of merchants and try to find a middle ground (Peaceful End)

    • Kill merchant guild leader (Bad End)

  • Grand Invite: After achieving enough credibility, Arjun and crew are invited to a merchant guild ball- secretly one of the crew plans to murder Arjun and take his place as captain

    • Find traitor and stop him non lethally (Good End)

    • Convince another noble to make traitor a captain of his own (Peaceful End)

    • Kill traitor (Bad End, loses credibility)

MORE MISSIONS TO COME

Make it to HQ, Alexandra makes her report and is teamed up with Lorcia’s Black Brigade leader Grace Vester to track down the hated 11th Vanator, the most vile of all his kind

  • Travel to Marvasnk to meet the 11th, are joined by Mavrock Krey and Costine to eliminate their common foe
Climax

The party encounters the hated 11th Pierce and end him once and for all. Arjun can slaughter Costine as well to get a greater standing with the Slayers or spare her to try and ease tensions with the Vanators

  • Given option to become a high merchant of the north and take further Slayer requests (and some Vanator requests as well, but they will be much more limited since the race is in decline due to his actions)

    • Trade: set up relations between his company and the other countries

    • Destroy colonies of evil Vanators

Falling Action

Arjun can either improve or worsen relations with other heroes, such as helping them destroy villains or help them achieve their goals

  • Assist them in political take overs

  • killing other heroes

  • improving credibility

  • ect.

Conclusion

Good: Arjun kept his company’s name strong, only killed with the best intentions. Seen as a hero to the people, expanded his merchant reach to several nations, and is made an honorary Slayer by Aldorf and is given a massive influence in Aldorf and Lorcia

Peaceful: Arjun kept the other heroes alive at the cost of expanding his company- despite this, he is rewarded with great respect and made a noble in Marvasnk and free passage to that country and Lorcia

Bad: Often solved his problems with murder, established his company as an effective, but cutthroat merchant group, is feared across nations and even by the Slayers, who would end him were it not for the help he gave them

Lines
Kenny Huynh

Catchphrase: Sounds like a deal!

  • Hello, I am Arjun Parkash, a simple merchant-in-training.

  • What an adventure!

  • I am seeing delightful new things, meeting wonderful new people, and learning more and more with each passing moment. I am learning right now. What more could I ask for?

  • I love meeting new people!

  • Well, that didn’t work out as well as I thought…

  • I can help!

  • I may be a simple merchant, but I can help you!

  • I’m not so useless that I cannot fight.

  • I refuse!

  • I can relate.

  • No!

  • Yes!

  • Gripping!

  • Interesting!

  • Please forgive me, I forgot to introduce myself!

  • A handshake is equivalent to a promise when it comes to trading.

  • 50 for just one (currency)? What a steal!

  • I can tell that this is a loss just by seeing it.

  • No deal!