Summary
Denzel Buenafe

An adolescent girl must jump, crawl, and puzzle her way through different book genres.

Genre: 3D Puzzle Platformer
Scope: The length of Portal 2 in terms of the main story/critical path. Most of the rooms are simply reskinned or slightly modified depending on the genre the player is in.

Features
  • Genre Hopping: the player can hop in and out of different versions of the map by entering books of different genres. The basement in the fantasy genre might become a dragon’s lair, while in the superhero genre it might become a sewer.
    • Once you unlock a room, it becomes accessible in the library, which acts as the main hub between all genres.
  • Bookmarks: the player can save via bookmarks within a genre.
  • Puzzles: the player must solve various puzzles in order to navigate the mansion; most of these are environmental puzzles that require platforming and moving objects, while a few are minigames.
    • Occasionally, changes in one genre can be felt in another; such changes will be noted to the player.
Controls
  • Movement: WASD- directional movement, spacebar- jump, LShift- Crouch
  • Camera: hold Mouse2
  • Interact/Pick-Up: Mouse1
  • Enter: Menu, access Inventory, Options, Bookmarks, etc.
Aesthetic
Denzel Buenafe

Each genre has its own aesthetic; some genre maps can be larger or smaller than others, but in general each room’s layout stays similar across genres. Overall, while within books, artists can stylize and play off the book/paper theme as much as they want.

  • The Real World: The mansion in which players must navigate is an antebellum-style mansion, aged but still well-kept. Features natural lighting and everything you would typically expect at your grandma’s house. Feels homey and warm, even when your family goes missing.
  • Mythology: Main motifs are that of Greco-Roman, Persian, and Egyptian; the mansion is colored like papyrus and has a desaturated yellow tint to it. Shading and outlines have some noise, resembling faded ink. NPCs include centaurs, nature spirits, and gods; the mansion somewhat resembles an ancient temple.
  • Fantasy: Tolkien-esque world with medieval European influences (Celtic/Viking/Frankish). The environment should evoke the sublime- awe-inspiring structures, dramatic lighting, but subdued colors. Elves, dwarves, and orcs act as NPCs; parts of the mansion look like a castle.
  • Adventure: The most hodgepodge genre, featuring high contrast, bold colors and lighting. The mansion transforms into a pirate ship which can travel between an Mesoamerican jungle, an East Asian port, and the Wild West..
  • Steampunk/Gothic:The mansion becomes an academy in industrial England; structures and items that look fine in the day become creepy and distorted in the night. Technology features strongly when it is bright outside, colorful; more supernatural things appear in the desaturated darkness. Overall color tint is sepia.
  • Noir/Atomic: Everything is black and white, grainy like old-time film. The mansion becomes a 1920’s style ritzy hotel in the city; featuring suits and such. Combines later Americana styles with art deco. NPCs are humans like club goers, the mafia, and a nuclear suburban family.
  • Anime/Manga: A world heavily based off of modern Japan though with increased instances of absurdity. The mansion becomes a high school, for which you are late to the first day of. Shading is flatter and outlines are thin; coloring is similar to that of watercolors. Features magical girls, kaiju, cherry blossoms blowing in the wind, and pointy chins.
  • Superhero: A bright, modern/near-futuristic city where the mansion becomes a superhero headquarters. Everything is outlined in bold black while items are colored in halftones like in comic books. On occasion, one can see sound effects in bubbles. Include humans, though a few may be aliens or mythical creatures.
  • Dystopia/Post-Apocalyptic: Colors are desaturated and dull. The mansion is a crumbling safehouse at the edge of a ruined city in a wasteland. Features graffiti, Mad Max style vehicles, zombies, and a ripoff Hunger Games.
  • Space Opera: The mansion transforms into a spaceship flying through the galaxy. Everything is sleek and futuristic; lighting is most likely going to be blue, purple, and white. NPCs can be humans and aliens, and like in the adventure world you can land on a moon base and an alien planet.
Story
Denzel Buenafe

The story isn’t so much of a singular story but rather many split up among the various genres.

  • The Real World: After a day of being bullied at school, a telephone call alerts your family to the disappearance of your grandma right after your grandparents moved into their new mansion. Troubled, your family drives over to visit them and search the place. Rivera Dulivre, the angsty and bookish protagonist, carries herself to the library to escape reality, only to find her family missing. She finds out that by reading a book, she can enter a genre and navigate the mansion. Once you find all of your family members, you discover that the house is haunted by a librarian who wasn’t able to return an overdue book before she passed away. By returning the book, you break the curse over the mansion and everything returns to normal.
  • All the other genres are to be written in the stories document.

Characters:

  • Rivera Dulivre(Player Character): Rivera Dulivre, mocked by her classmates as the River Liver or the Deliverygirl, is a bookish and brooding young adolescent girl, about age 14. She is rather lonely and feels disconnected with her family, who seem to be getting along much better than she does. Rather than telling them about her experiences in school, she reads books as a form of escapism. Despite this, she truly cares for them and is willing to rescue them from peril.
  • The Dulivre Family: Rivera’s family consists of her mom, dad, older sister, and younger brother.
  • Her mom is a hard worker, though she longs for a getaway from the constant bustle of her career, delving through piles of fantasy romance novels.
  • Her dad also is a busy man of the no-nonsense variety, easily confused by most tropes of speculative fiction and not particularly genre savvy. Rivera has been recommending him a few books, mostly of the space genres, but he’s reluctant to read them…
  • Her older sister Tanya is easily the coolest person Rivera knows, always current with the latest trends and latest books, often of the dystopia genre.
  • Her younger brother Khalil is a giant weaboo and is a general embarrassment to Rivera, who often ends up protecting him from would-be bullies. He talks in Wapanese and is eager to act out his latest obsessions in manga, like becoming a mech pilot.
  • Grandpa and Grandma Dulivre: Rivera’s maternal grandparents who had originally given Rivera her love of books. They were especially excited to have recently purchased a mansion with an extensive collection of books and wanted to show it off to their grandchildren as soon as possible.
  • Grandpa is an academic man deeply in love with his wife. He’s rather fond of books set in the Victorian era, both in steampunk and gothic horror traditions. He is deeply troubled by the disappearance of his wife within their new mansion.
  • Grandma carries the vigor and excitement of a child in her tiny old body. A touch eccentric, she loves superhero comics and on occasion cosplays.