• MES mental stamina, your HP and how tired you are; if this hits zero, the battle is over

  • ACT action, affects the strength of your attacks and chance of inflicting status effects

  • FOC focus, how much Virtue or MES you gain when meditating as well crit hit rate

  • RES resilience, the defense of your MES against enemy attack or status effects

  • AGI agility, affects turn speed as well as evasion rate; unaffected by Virtue

  • Virtues these are your “elemental affinities;” the higher one Virtue is the stronger your attacks and defenses against one type of vice attack become but the weaker it becomes to another vice

TLA Virtue Strong Against Weak Against
CRG Courage Fear(FER) Wrath(WRA)
UND Understanding Ignorance(IGN) Greed(GRD)
INT Integrity Deceit(DCT) Envy(ENV)
KND Kindness Greed(GRD) Gluttony(GLT)
DLG Diligence Sloth(SLO) Despair(DSP)
JST Justice Malice(MAL) Pride(PRI)
PCE Peace Wrath(WRA) Deceit(DCT)
LYL Loyalty Apathy(APA) Fear(FER)
GRT Gratitude Envy(ENV) Ignorance(IGN)
HUM Humility Pride(PRI) Apathy(APA)
TMP Temperance Gluttony(GLT) Malice(MAL)
HOP Hope Despair(DSP) Lust(LST)
PAT Patience Lust(LST) Sloth(SLO)