Initiation

Initiative determined by AGI stat; a graphic showing turn order appears on top, also determined by AGI

Player Turn

Choose between Act(Offensive Skills), Tactic(defend for a turn, flee), Meditate(Heal, Defensive Skills, Stat Changing), or Item.

  • If Act or Meditate chosen Critical timer bar appears with green area, size of which is affected by FOC stat; if confirm key is pressed at the right time, critical hit- increased damage or added negative effect, increased healing or added positive effect

  • If Act hits Enemy Enemy has short moment (half a second or less) following attack hit to react; if reaction is true, then damage dealt with be lessened or status effects are less likely to occur, or some counterattack will be done to the player

If Enemy Turn

No enemies have an Item, so will choose either Act, Tactic, or Meditate.

  • If Meditate chosen Enemies will not have a critical timer bar.

  • If Act chosen Critical timer bar appears with green area; randomly choose when to attack; if hit within the green area, critical hit

  • If Act hits Player Player has short moment (half a second or less, can be increased with AGI stat) to react, visual or auditory cue will be given; if timed right, reaction where damage dealt will be lessened, lower chance of negative status effects occurring, or Val deals a counterattack

End

Battle ends when either the player has run out of HP, the enemy has run out of HP, or either Val or the enemy flees.